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by owksley
4351 days ago
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It's a good idea to pick a game framework first, which will shorten the tutorial considerably, since the basic Android specific stuff would likely require several tutorial of its own. I started a few months back and chose LibGDX for my first game. Although I believe LibGDX was originally developed for Android, it also runs on the Desktop and can also be ported to iOS, which is a bonus. It is designed mostly for 2D games. It's easy to use, there's a good wiki and it's actively maintained. Here's a tutorial for getting going on a simple game with LibGDX.
https://github.com/libgdx/libgdx/wiki/A-simple-game And here's a set of tutorials and videos for getting a LibGDX project all set up in the IDE of your choice:
http://libgdx.badlogicgames.com/documentation.html |
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The clear benefit of doing something using plain native development is you get a binary much smaller in size. However with a game engine you will spend more time on game and less on low level issues.