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by superpatosainz
4344 days ago
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IRC: everything is timestamped to the subsecond. Any drifting causes channel takeovers and "random" nick kills, even links fail. Also, since a message from a server is broadcasted across the entire network, one misconfigured server can cause chaos in your hubs or completely unrelated leafs. Or at least that's how I remember my experience managing an unstable (as in ddosed, every irc service in active development, a few in-house bots, etc) IRC network and having read the IRC and IRCv3 specs and unreal's and TS6 server message specs. If I'm wrong I'm sure someone here could correct me. |
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You can ask for a server's local time, but that is just for information.
There is a recently-added timestamp extension, but that seems to be to correct for delays so clients can record logs correctly. It is not for keeping the IRC network together.