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by sspiff
4348 days ago
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I started this comment trying to explain how Civ was not like chess at all, but concluded that the two have much in common. There's an opening, where there are a few tried-and-true, well studied strategies, and the goal is to claim territory. Then there's a mid-game, where all available land is claimed, and competing players start trying to steal territory from each other, and capturing the others pieces (or cities). I can't seem to find a parallel in the end game though, it doesn't require nearly as much planning and cunning in Civ to finish of a wounded opponent as it is in chess. |
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The difference is that chess requires continued tactical execution to get there, while Civilization lets you sit back and get there on a superior economy.