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by yarri 4363 days ago
I've been thinking of the same. Trying to get my young daughter involved in the process seems the challenging part; weighed against the value of spending time with her on other projects unrelated to gaming.

I want to change the industry, and make a dent in the misogyny and cynicism, but I think the male bias shown here of creating a platformer with a girl hero (antihero?) is speculative. Boys play platformers. My daughter is fine with puzzle games. And dragons. Really cute dragons.

For what it's worth, the game design I worked on put the girl hero as the object of affection of boy enemies and monster boss characters, team up with other girls the thwart the advances of male characters. Misandristic, basically. Which doesn't seem like the best way to make a dent!

1 comments

Growing up I loved the Myst games and 'Jewels of the Oracle'. I got to explore and solve puzzles. Even now I play RPGs, but I like games that encourage exploration (Guild Wars 2) and I'm always on the look out for a good puzzle game. I would love to see a RPG that had both combat and puzzles more.