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by yarri
4363 days ago
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I've been thinking of the same. Trying to get my young daughter involved in the process seems the challenging part; weighed against the value of spending time with her on other projects unrelated to gaming. I want to change the industry, and make a dent in the misogyny and cynicism, but I think the male bias shown here of creating a platformer with a girl hero (antihero?) is speculative. Boys play platformers. My daughter is fine with puzzle games. And dragons. Really cute dragons. For what it's worth, the game design I worked on put the girl hero as the object of affection of boy enemies and monster boss characters, team up with other girls the thwart the advances of male characters. Misandristic, basically. Which doesn't seem like the best way to make a dent! |
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