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by nsxwolf
4355 days ago
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It's fun. I like to shoot things and blow shit up and hit people with swords. Very rarely do I find the story in a game good enough to care about some neologism like "ludonarrative dissonance". I find these "important" games like Bioshock to be pretty embarrassing and childish in the story department. Ken Levine is not the first person to take on Ayn Rand. That's like shooting fish in a barrel. The pretentiousness of that game is just over the top. But it's a lot of fun, because they nailed the blowing shit up part. |
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As far as Bioshock is concerned, I think it does a decent job with the story, but more importantly I think it represented just another step forward for video games as an artistic medium. It showed that games with a concept or philosophical point could have market appeal, and it paved the way for greater interest in such games down the road. There are stories and ideas that video games, through their interactivity, are uniquely suited to tell, and as a relatively new medium people are still figuring out what its strengths are, and how to make real art with it.
You may not care for video games as an art form. You may only be interested in them as a source of entertainment. That's fine! That's wonderful! We can have both! I am simply happy to see increased interest in video games as art, and I think that something as simple as moving beyond the idea of combat as the core mechanic is an important step toward realizing all that video games can be.