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by redacted
4353 days ago
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You're missing the point: if you buy a PC that is capable of playing games with console-quality graphics today, you will be able to play games with console quality graphics until consoles become more powerful. The fact that consoles are a fixed target means that multi-platform games almost necessarily include that fixed target as a lower bound. I game (infrequently) on a 2010 MacBook Pro. It has a 512MB GPU, not enough to play new PC-exclusive games by a long shot, but if the game has a Xbox360 or PS3 port then I'm good. Turn everything as low as needed (as close to console quality to be frank) and off I go. Hook up a PS3 controller and my TV and I couldn't tell you the difference - I played Skyrim that way. |
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OK, but it's not economical by any stretch of the imagination. Given the $1000 example above, you can by 2 entire generations of a single console and get halfway to the third for the same amount of money. That'll keep you playing the "latest games" for what, 16 years if you go by the Xbox360's 8 year lifespan per generation? The numbers really don't add up for PCs anymore.