Hacker News new | ask | show | jobs
by allannienhuis 4350 days ago
I kinda like this. Years ago I toyed with building a similar inversion type puzzle game based on a hexagon field. It also had the problem of devolving into more or less random clicking once the field got bigger, and so frustrating the player fairly quickly as the play progressed. The hexagon play field did lend itself to having differently shaped playfields which added something to the play on smaller fields. Not sure if that idea has any merit for this game, though...