| > These attributes can be protected as "trade dress." That's trademark, not copyright. If you carefully tuned your program to create a single result you found best that might be copyrightable. On the other hand if you wrote a generic program that randomly adjusts the variables to make lots of nice looking landscapes then the landscapes are not copyrightable, even if you did a great job on the program so all the results were beautiful. > Clearly, the truth is that creativity can manifest in the result. That doesn't make it copyrightable. I could plant trees in a beautiful pattern, but I can not claim copyright on photographs taken of the result. > What if I simply used cheap data storage to slurp the output of a program so that I could use the output of someone's copyrighted code without permission? Not following. Does "cheap data storage" make a difference? How are you "slurping" the output? What sort of program is it? > I could imagine doing this to a procedurally generated MMO world. This would seem to make the practical effect of the law quite divergent from its intended effect. And what's the problem? The procedurally generated MMO world is not copyrightable. That's the intended effect - to only copyright what a person actually does. You might be able to claim a dress trademark on the MMO world if it was distinct, but not copyright. |
I never said it was copyright. Please readjust your mental model of who you're speaking to accordingly.
If you carefully tuned your program to create a single result you found best that might be copyrightable.
How is this different than carefully tuning your program to create a range of results with specific attributes? Example: All of the generated landscapes are aesthetically pleasing, but have enough open area next to obstacles to enable ambushes and also manage to look creepy at night... Such a result might indeed take
That doesn't make it copyrightable.
I'm saying that it should. IP laws date from a time where the kind of automation that makes the above possible was unthinkable. The assumption that an act of creation would result in a particular set of data is no longer warranted. Neither is the assumption that the automatic production of art is either not possible or would result in uninteresting and stereotypical output.
Not following. Does "cheap data storage" make a difference? How are you "slurping" the output? What sort of program is it?
Specifics aren't needed, but "cheap data storage" makes it possible to store the entire content of certain procedurally generated algorithms from earlier computer systems as files of ordinary size on today's typical machines. (Example: The entire Elite universe.)
And what's the problem? The procedurally generated MMO world is not copyrightable. That's the intended effect - to only copyright what a person actually does.
I'm saying that this very notion dates from a time when procedurally generated output was unimaginable to most people, and that to only copyright what a person actually does is trying to apply 19th century notions to 21st century technology. It's just like the early 20th century arguments for airlines having to pay farmers to overfly their land.