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by _raoulcousins 4364 days ago
Are you working on a CCG? I'd be interested in seeing how an automated system's results would compare to the MtG model of balancing, which sounds pretty intense.

From what I understand, design makes and tests sets at a flat power level, development adjusts the power level and creates more cards, and future future league plays the new cards for months/years and makes more adjustments to balance before the cards go to print.

1 comments

The game I am working on is called Voxel Quest (voxelquest.com). It is a roguelike, not a CCG, but many of the mechanics are inspired by CCG mechanics (Card Hunter is one other game that has taken CCG mechanics outside of its normal environment, although what I'm doing quite a bit different).
I just want to say that I've been following your game and it looks amazing. Really unique. Can't wait for it to be released!
Thanks! Next major update coming this month (hopefully!) :)