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by dirtyaura
4363 days ago
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To me Hearthstone didn't feel grindy at all compared to almost any other top IAP game available in App Store. I think Hearthstone hit a pretty good balance for freemium IAP model, I never felt that I had to pay to be able to play, unlike in most of the other freemium IAP games. I agree that classing causes a bit too predicable deck strategies, MtG felt more balanced on this aspect. What Hearthstone got right was the flow: they had to remove instants and introduce secrets and taunts, but with that they achieved an excellent flow for a turn-based card game. |
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