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by coder23 4363 days ago
That makes the combat much more interesting, but the flight model is still way of, it simply violates Newtonian laws. You turn and accelerate immediately like a plane if you choose to and there is a max speed limit, unlike I-War. Resembles airplanes with the ability to strafe and pivot, which is fun but not what some want.
1 comments

If their marketing department says it follows correct physics, and the game actually doesn't, you just blindly believe them.

You can't say you follow some rules and then break them when you choose to and then say your game is Newtonian. Because then every game having player moving in the world is.

Here are the facts. When turning you keep you velocity, which implies magical thrusters that can change power drastically when needed to do so. But why not use that power all the time and not only when turning? Doesn't make any sense. And there is a maximum speed limit. How does that follow the Newtonian laws?