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by lloeki
4361 days ago
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In Wing Commander Prophecy there was a key (or button if HOTAS was your style) that made you temporarily cut off the "atmospheric flight simulation" mode. Using inertia and rotating was the only way to "strafe" along a cap ship, and much more efficient at destroying turrets than your usual back and forth fire-and-forget missile/torpedo/guns-blazing runs typical of post X-Wing/TIE Fighter space operas. Also you could just turn around and shoot whoever is behind you (except they've got a time advantage since suddenly you're moving on a straight line and by the time you've got them on sight you're dead). An incredibly useful strategy was to just pivot then throw in the after burner for dramatic direction changes in an attempt to outmaneuver your opponent. I always thought this game landed a good balance between fun and realism, with a suspension-of-disbelief-compatible in-story explanation that you're usually in computer assisted mode that simulates atmospheric flight behavior because otherwise dogfights are humanly impossible to manage. |
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