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by krrishd 4371 days ago
One thing I'd say is that for the first week, don't go too deep into theory or even syntax. Have him work with tools like MIT's Scratch or Scirra's Construct to build games and in the process, learn how to think in a programmatic manner. Then, once he's interested and hooked, take him through your planned curriculum.

Source: I'm a 16 year old who got hooked on to programming a while ago.

1 comments

Thanks for the input, appreciate it! I am mostly focusing on tools that give him explicit visual feedback, so that is why I am focusing on html and styling. Write some code and then have it do something on a blank page seems to be powerful.

As for theory, I am not really focusing on programming concepts, more on practical/visual work initially.

I was thinking of giving him some codecombat/scratch homework, but he is a bit older (16 already) so thought he might think it is for people younger than him. I will try it out though myself first.