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by ordinary
4359 days ago
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I've played Path of Exile a little, but while I'm don't usually care much about graphics in game, the style in PoE was an incredible turnoff for me. It's a real shame, because the game design indeed has some very interesting ideas, and I would've loved to explore them in more depth. I agree with your point on maps. Diablo 2's focus on bosses over general farming was one of its weak points. The map structure would've been more important if Blizzard had made boss runs and general farming rewarding in distinct ways. There are other things that I feel Diablo 3 did wrong, but my comment was getting dangerously long as it was: lack of build permanence (you touched on this), non-existent social features (slightly improved in the expansion), uninspired items (less so since the expansion) and badly tuned reward structure (I appear to be alone in feeling the expansion has not improved this aspect). |
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