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by ZenPro 4359 days ago
Another one of those classic HN threads whereby tech geeks attempt to "improve" something you clearly understand very little about and end up being schooled by those with experience.

1. As has been covered; the team names on screen represent home and away not the side of the pitch. This format has been in use for decades and cannot be improved. Every football fan in the world understands it. You are 0/1.

2. Thanks for the blinding suggestion of putting the team formation on the screen before the game begins. If only every football game had such a thing already. Oh wait, it does and has done since the 1970s. You are 0/2

3. The clock design is unintelligible. The idea of the clock onscreen is purely to give you information when you glance at it, not to detract from the action on screen with measurement bars and large typefaces. 0/3

4. You completely misunderstood about red and yellow cards. Straight reds can be given, they are not always 2 yellow cards. 0/4

5. Football does not need space for double digit scores. 0/5

6. Who cares about possession mid-game? You fail to grasp that half time is for analysis. 0/6

7. Stoppage time is not fixed. It is the referees perception and is affected by events during stoppage time itself. The countdown bar is useless. 0/7

8. the beauty of football, most fans would agree, is the lack of stats and quantative analysis. Midfielders are not ranked according to passes attempted/completed or defenders by tackles successful. Football is subjective and heuristic and the fans and the sport itself is happy to embrace that. Infographics only ever get trotted out when a manager needs fired. 0/8

9. Football is the most popular sport in the world (by a massive margin) with the worlds biggest network television providers optimising every single aspect of the on and off-screen experience. Children in african villages, Brazilian favelas and Norwegian forests understand it intuitively. Any design change you could make would be minutely incremental and certainly not grounded in Web 2.0 or 3.0 type principles. You can see this attitude displayed in the hostility of football fans to american-style video refereeing. It would destroy the pace of the game. Football is subjective, anecdotal, memory based and contentious. It's why we love it. If you attempt to data-fy it the consensus will find another channel (IMO).

I have not even touched on television types, sponsorship and branding, the terrible choice of icons you chose (why is there a basketball in your icon set??) and other things.

I love design attempts but don't redesign a sport you clearly don't understand. Customer Development comes before User Development. Understand my sport before you attempt to understand my UX needs.

1 comments

A bit abrasive; I do agree though.