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by richardjdare
4369 days ago
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My first game for an early mobile platform (2003) took me six months and sold 600 copies. My latest iPhone release took a couple of years of part time work, and doesn't look like it will even approach that. It won't even cover the cost of repairs I made to my macbook during development. I am proud of my games, I only ever wanted to be a game designer but right now I'm feeling wary of expending so much effort again for so little reward or even recognition. |
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