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by richardjdare 4369 days ago
My first game for an early mobile platform (2003) took me six months and sold 600 copies. My latest iPhone release took a couple of years of part time work, and doesn't look like it will even approach that. It won't even cover the cost of repairs I made to my macbook during development.

I am proud of my games, I only ever wanted to be a game designer but right now I'm feeling wary of expending so much effort again for so little reward or even recognition.

1 comments

Mind posting the URL to your iOS game? I would like to try it out.
Well, I bought the game and I gave it a shot. I like indie-productions like this.

The game is fun but I encountered a little snag where, somehow, it'd keep asking me if I wanted to resume the game constantly. I must be doing something non-standard with my thumbs and this takes away from the experience.

Granted, I play this on an iPad at 1x-mode, so the form factor difference might be the reason for the constant pausing.

Hmm, Not sure what the problem would be. Are you accidentally touching the top right corner of the screen? Thats where the pause button is, there's a little video player pause icon up there. I made that whole corner into a pause button so it's easy to hit when your playing on the iPhone
Nope. Fingers are always on the fingerprint icons. Just keeps flipping into the resume screen.
I will see what I can find out. It doesn't happen on iphone or ipod touch. Thanks for the bug report!