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by PStamatiou 4369 days ago
That twitter box I built is unrelated to the post and an old relic I've had on my site for a while. Needs to be redone given my very recent (this month) redesign :)
1 comments

I was trained as an EE and got my Master's degree much later in life, studying art and design.

One of the key differences between design and engineering I learned is that people _only_ respond to what is right in front of them. (except some engineers). This is a radically different approach from e.g. "Release early, release often."

If you show people a seed and tell them it will be a plant, they'll say, "Yes, but if that seed were red, I might like it more."

These experiences taught me to keep my art and design demos under wraps until they were much, much closer to reality. It also taught me to keep my presentations congruent with no out-of-place elements. If you bill yourself as a chicken farmer and a moose walks into the frame, people won't know what you're talking about.

Incidentally, this is one of the reasons designs-as-presented often appear a bit oversimplistic. It's a form of communication which doesn't tolerant nuance and irony very well. Remember how poorly the Project ARA (modular smart phone) demos came out?

I wish you luck in your ventures, sir, but I'm seeing the human canon ball rushing to put his helmet on, on the way out of the barrel.

> keep my presentations congruent with no out-of-place elements

For god's sake, this. If a demo is full of "ignore that", "don't look at that", "yeah we're going to change that", the demo is a failure.