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by gone35 4369 days ago
Saccharine.

Spot on! So much onanastic talk on "flourish" and "delight", and so little concrete evidence on which of these expensive gimmicks, if any, effectively guide user atention and reduce confusion between screens, or the exact opposite.

Blame the dribbblization of design [1].

[1] http://insideintercom.io/the-dribbblisation-of-design/

1 comments

> which of these expensive gimmicks, if any, effectively guide user attention and reduce confusion between screens,

I'll give out one hint free: The reptilian (and hence retro-human) mind developed to perceive each room or space as a state apart from the others. We have a second level of cognition which ties nearby rooms together and therefore an innate ability to learn the layout of a building from each room. Consider the predominance of Zelda-style maps in the emotional memory of this generation. Consider the dog who seems to enter every room happy for the first time.

The webspace - in this case, that is to say hyperlinks and pages - ruptures this layout through jump-cutting between nearby spaces. A simple amendment to its construction would "match its impedance" to established mental abilities. And if you continue this metaphor, you'll see additional forms. The typical smartphones' home menus, such as Android, follow this to an extent, but really, it's only the beginning.

Getting distracted by matters such as properly interpolating frames and writing portable GPU code to do this is fun and profitable, but if you want epic design you have to step back and understand the sources of these ideas.