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by 67726e
4373 days ago
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I can't speak for the GameBoy system, but I've spent years hacking on the NES. The way the color system breaks down is you have a palette of 4 colors. From there you can load 4 "background" palettes along with 4 "sprite" palettes at any time. The sprites are things like Mario or a Goomba while the background items are things like the ground blocks or tubes. For an example of what the palette setup looks like in practice, take a glimpse at this video[0] - Disclaimer: I made this back when I was in highschool and I haven't watched it since, so I may wind up embarrassing myself here... [0] - http://youtu.be/_J5qI8BkENA?t=22s
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Me too! Are you on the nesdev.com forum?