| I'm not writing the following to make people pick another language - if Go is suitable for your project in terms of features, runtime, tools and community, then by all means use Go. It's a fairly decent platform to target and it can further evolve to meet more stringent needs. But if we are talking about the cost of abstractions, the biggest elephant in the room is that Go's GC is NOT optional, which makes it unsuitable for ... (1) systems programming and (2) real-time systems. C++ and Rust do not suffer from this. And Go is not even suitable for soft real-time systems, because for that you need a GC that never stops the world - right now Go is even less suitable than Java in this regard, because at least for Java you've got the pauseless GC from Azul Systems. > "But, for systems programming, abstractions suck. They always, always have a cost." That's a logical fallacy, because if all abstractions suck, then why aren't we doing "systems programming" in assembly (were systems programming is whatever the definition du-jour you prefer to fit Go in)? Clearly, it depends on the project on where it can draw the line, since we are always doing compromises for gained productivity, no? And going back to the non-optional garbage collection that's not even suitable for soft real-time systems, it kind of makes the point on Go avoiding higher-level abstractions on purpose kind of bullshit. > "It does not make it possible to make things pretty (ugh, nil)." It's not about pretty-ness, it's about correctness - which in a language containing memory unsafe constructs that can lead to billion dollar bugs (i.e. Heartbleed), is a freaking huge deal. Rust is very innovative in this regard, because it's a systems programming language that solves many issues by means of its more advanced type system - and surely no type system is perfect, but even a single bug that's caught by the compiler, that's a bug that won't reach production. > "It just makes it impossible (ok, really hard) to overcomplicate things." I wish developers would stop equating "complicated" to things "I don't understand". That's not what complicated means. Here's the definition: "consisting of many interconnecting parts or elements". That Go doesn't allow certain higher-level abstractions, that's in itself a recipe for complications. > "for tools that only need to do one thing and do it extremely well, it's either that or C. And I'm not going back to managing my own memory anytime soon" The choice between C and Go, given that Go is garbage collected, is a false dichotomy. |
The argument is a bit more about evolved than that, but flawed nonetheless. The argument usually invoked for Go is that, by eschewing selected language features, it prevents developers shooting themselves in the foot with unneeded complexity introduced by faulty abstractions.
I get the argument. I have seen my fair share of dug-out-from-hell complex projects. What the argument misses though is that not all abstractions are faulty. Computer science, as most science, is a game of ever increasingly abstract reasoning. If implemented correctly, the more abstract the better. The endgame is "Computer, build me a Mars round-trip ship".
Abstractions are good, when well written. They allow us to think on a higher level. Think of them as a fixed learning cost replacing a variable development cost.
Go kind of throws out the baby with the bathwater.