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by ewoodrich 4373 days ago
I mostly agree, but I've found many Google UI changes to be lacking in terms of discoverability. On both Android and web apps I've been baffled by icons and buttons with no hints or explanation. Through trial and error I'm generally able to grok the new conventions, but I still get frustrated initially when presented with opaque symbology.
2 comments

I hate the hidden swipe features. If there is no UI space for it, I'm not literally going to click and swipe around to "discover" shit.

using an app, I dont want to have to discover, I want to easily be able to find what I'm looking for.

Swiping between map results at the bottom of the new maps was completely unintuitive for me. I was still pinch zooming and clicking on individual results on the map. To "teach" me, they overlayed instructions on the search results, which was really frustrating when I was trying to read it.

I had no idea you could swipe between map results! Wow. Talk about undiscoverable; if they had overlayed instructions for me (which they probably did), I probably just dismissed them without reading because I was trying to find my results.
Yup!
Google seems to love using those "mystery meat icons". They should always include a setting for text labels on clickables. Being able to long press or hover for a tooltip would also be a welcomed addition.
> Being able to long press or hover for a tooltip would also be a welcomed addition.

This is standard for Android ActionBar icons already. If the icon is custom the developer needs only to set the: android:title property of the item and the long press will display the title and/or read it to the user depending on accessibility settings.