Hey, designer of the game here :) TT is not going to be an RTS game, it will just have RTS elements, the numbers of units that you create, control and maintain will likely be much fewer than your average RTS game. We've also got plans for the mid to late game where you upgrade parts of your base that would include an-auto repair station where your drones will move to when damaged and as long as you have sufficient resources in stock, the missing parts will be synthesised and replaced without player interaction. Cheers, for checking the game out :)