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by scotty79 4384 days ago
That reminds me of good old days of 6502 assembly and implementing bitshift based multiplication and division yourself.
1 comments

Absolutely. I'm surprised that having to work around no 'div' is seen as painful compared to writing the rest of the game using 3D in assembly !

Learning on 6502/Z80 meant most everything was from first principles, and although I'd hate to regress so far today (head would hurt) it really was a great way to start.