This is just my impression based on those tutorials I've looked at so far; I've decided to put off learning it properly until 1.0, whereas I know Go pretty well. IIRC, the move semantics and lifetime annotations were one area that stuck out as pretty heavy on context-specific operators.
If anything Rust has been busy removing operators. As far as I can recall, move semantics have no operators at all (someone who remembers better can probably correct me on this), and lifetime annotations are just 'lifetime (I suppose you could consider ' an operator?). Rust is also LL(1), so it was a very explicit design decision to have as few context-specific operators as possible (indeed, a few suggestions for possibly more intuitive syntax have been decided against for this reason). So what you're saying really hasn't been my experience with Rust at all. In fact, the only really hard thing about Rust, from my perspective, is the semantics, not the syntax :)
Move semantics don't have operators; they happen automatically invisible. Lifetime annotations are not part of operators; they're part of types. The only operator is the same as in Go, &.