| Go was also never made to be used in context of Android - even more it doesn't even have dynamic linking capability and was explicitly made to generate completely static binaries for server deployments. Which is not compatible (at least not without some serious hacking) with an OS which has full API written in Java an requires JNI interface and boxing of every interaction for every API call. While Go is a feasible replacement for C/C++ for native parts of Android applications (which are just normal Linux .so libraries linked against bionic) it would be a terrible fit for main application language without a full rewrite of most of the operating system (note that ART is certainly NOT a magic bullet here!). Note here that native (NDK) code has practically NO access to Android OS APIs (only APIs available are bitmap manipulation, OpenGL, OpenAL and limited sensors access). It's staggering just how many misconceptions and lack of understanding of Android structure is there in those "Go for Android" threads. For us Android devs pretty much three points would improve the Android development experience: 1.) Add Java 8 language feature support to ART/Dalvik runtime. This would clean up code immensely, especially in so concurrency and callback heavy use-case as a mobile app is. 2.) Clean up Android APIs and fix broken implementations. Add modern block/callback based APIs to replace listener-heavy code. Perhaps look at RxJava design patterns for core Android APIs as well. 3.) Improve tooling. Not the code editors (IDEA/AS with Maven or Gradle are decent enough), but the profiling tools, hiearchy viewer, tracing tools and other tooling which wasn't touched in years and are SORELY needed for good app development. Figuring out why a certain animation stutters right now requires stitching together several partially working tools with poor documentation. Note that NONE of those issues would be improved by adding Go as a language to interact with Android and would just cause additional issues on Go/Java boundaries. |
As for IDEs, personally I grew to prefer Android Studio to Visual Studio (well, no ReSharper), although I have much more working experience with the latter. Especially in terms of navigating around the project. VS native refactoring tools are very rudimentary, too, even in VS 2013 - not much seems to have changed in YEARS.