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by ccvannorman 4394 days ago
You make a good argument. As a co-founder, my original vision was to make a 3-D math playground, pure and simple; to visualize math concepts on multiple levels working together, because I know there is a lot of interplay between things like algebra, multiplication, primes, geometry, and set theory. But as a non-genius it's often difficult for me to visualize it.

The best part about working on Mathbreakers for me has been that I HAVE seen emergent properties. Once, Pascal's triangle appeared because of a repetitive action you could take with our built-in mechanics, an (a+b) multiplication gate. It was amazing!

However, we steered towards a narrower and flashier product to stay alive as an educational games company. Your statement "The math is already interesting as it is" may be true for some, but convincing an 8 year old that it's as interesting as Minecraft is not an easy feat.

Re "open ended": making a 3D open ended world that makes sense and doesn't break is HARD. We're definitely headed there, but it's going to be a journey.

It sounds like you have a similar passion for math as us. I'd love to chat sometime; maybe you can help us see a clearer path to a better game. :-]

charlie@mathbreakers.com