| Respectfully disagree. I think it's easy for people who have by now built an intuitive grasp of code to appreciate how challenging tools like Processing can be for a beginner. I have a design background and learned front end code (and eventually ruby on rails) by getting progressively more interested in how the things I was designing were built. I feel like I achieved a pretty respectable level of knowledge in what I had been exposed to. And yet, many aspects of Processing were a huge leap for me. I spent days looking at code examples just to try and grok how 3D works in processing. I get it now (mostly), but it still feels unintuitive. I can certainly imagine a language that would describe 3D behavior, and a whole host of other things, in a way that a visual artist would describe them. I definitely believe that there is value in artists learning to think with the rigor that code encourages. It's a fascinating cross-pollination. Creativity often springs from encountering the limits of a medium (and one's mastery of the medium). But look at the excitement this week among people like me about Swift. It's not about whether it was possible before for me to learn Objective C and build a game. It was. But goddamnit, it's such a pain, and I would certainly understand that someone who is starting from zero in terms of CS knowledge would find it impossibly intimidating. Design is remarkably accessible. If you can pick up a pen and paper, you can do it. Code is getting way closer to that, but let's not have collective Stockholm syndrome. Our tools are a long way away from where they could be. Honestly, I wish I had the skills to write a language or build the tools like the ones I can imagine myself. But I have confidence that someone will. It's going to be an exciting time for art, and I think it's coming very soon. |
> I definitely believe that there is value in artists learning to think with the rigor that code encourages. It's a fascinating cross-pollination...
I agree!
> Design is remarkably accessible...
But this... Well it depends on the point of view. Design can be as intimidating for geeks as programming is for artists.
I have nothing against making programming tools more user or artist friendly. In a sense Photoshop is such a step - it allows many creators make sophisticated images without learning to draw and without learning to program. And certainly many many amazing works were created with it and similar tools.
The point I am trying to make here is that the visual/artistic power or possibilities of generative art and design are very much driven and dependent on the artist's fluency to program. There were many attempts to create programming tools [1] that let you avoid having to slog through typing the code, but seems like none of them would match the expressive possibilities of 'raw' coding and gain any wider adoption. In other words all of them have significant limitations and this would be a step back from the point of view generative artist.
And just to make it clear, I don't think that using any of these higher level tools is wrong or produces works of lesser value. It's just that these works are outside of unique possibilities of generative art driven by traditional coding.
[1] http://blog.interfacevision.com/design/design-visual-progarm...