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I respectfully disagree. You can't downplay the massive indie game libraries or even AA games out there. They're not breaking records, but they make a large amount of sales. There are several massive communities that use Monogame (even still use XNA) and Unity. It's huge in the indie community, and is basically how the XB1, PS4, and Vita expect you to make games for their systems. The Vita Tool Chain is mostly C#. Sure, no one is writing AAA games that require maximum graphical capabilities in C#, those teams use C++ exclusively (often with a scripting language on top). At that point that is really the only language AAA games use if they are made from scratch, otherwise they are using an engine already made in C++. Bastion, Magika, A.R.E.S., Dust, Fez, Rogue Legacy, Reus, and Terraria are just a few made in XNA/Mono. And looking at total sales amounts, some of those games definitely had revenues over a million dollars. That's not including unity games like: Shadowrun Returns, Rust, Wasteland 2, and Hearth Stone. These games made very good amounts of money, again, not 100% AAA, but still industry veterans. |