|
|
|
|
|
by matheusbn
4393 days ago
|
|
Nice demo! But one note, I don't know about DaggerFall but Duke Nukem 3D does NOT uses Raycasting to draw walls. DN3D uses sectors (Convex Polygon) to store room's lines (or walls), and draws those lines using player's FOV (Field Of View). When those sectors are connected with others sectors, it's called portal. This is used to sort only the sectors that is inside the player's FOV. |
|