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by DanielRibeiro
4403 days ago
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Yes, however the raycasting is drawing pixel by pixel. That part is not hardware accelerated, and that is the expensive part. That is that part that shaders speedup a lot, by delegating a lot of the work to the GPU. Just compare with this pure fragment shader demo: https://www.shadertoy.com/view/MsS3W3 |
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