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by feadog
4396 days ago
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I've been looking for something like the game that is described in the post for awhile. The kind of complexity that comes out of having N different damage types and M arbitrary, incompatible equipment slots is fun, but it's not nearly as intellectually rewarding as the complexity that comes out of simple rulesets like Newtonian Physics, programming, or genetic algorithms. Some use of GAs was attempted by Lord British with Ultima MMO games. Generally, it runs into problems like these: http://lesswrong.com/lw/l8/conjuring_an_evolution_to_serve_y... |
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The whole point is to have a world of chaotically produced djinns whose aims are not yours, produced by a force you can't control and not meant to be easily comprehended by human brains!