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by yoklov
4405 days ago
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This is the list I typically see given to newbies (on freenode ##OpenGL, and /r/opengl) wanting to learn modern OpenGL. 1. Arcsynthesis's gltut (http://www.arcsynthesis.org/gltut/) is good and reasonably thorough. He explains things well but not always in the order you'd like him to. At the end you will probably know enough to be able to figure out the rest on your own as you need. 2. http://open.gl/ is good but somewhat short. It also goes in depth into creating/initializing a context with various APIS (SDL, SFML, GLFW, ...). More of a good starting point than a complete guide. 3. http://ogldev.atspace.co.uk/ has a lot of good tutorials on how to do more advanced techniques, as well as many beginner level tutorials. I've never gone through them so I can't speak to their quality, but I've heard good things. 4. http://www.lighthouse3d.com/tutorials/glsl-core-tutorial/ is also good, but focused on the shading language. See /r/opengl and freenode's ##OpenGL channel for more. Both those places are fairly newbie friendly (/r/opengl moreso than ##OpenGL, but as long as you actually know your language of choice they're nice), so feel free to ask questions. |
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