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by Cocodyne1 4405 days ago
OpenGL works fine for me, so it must be user/programmer error.
1 comments

I'm not sure if you're being sarcastic. On the chance that you're not, you may very well be working in a space where you haven't had to either port your OpenGL-utilizing app to another hardware platform with an OpenGL API, or you haven't needed the "deeper magic" parts of OpenGL that become necessary when you get close to the limits of hardware capabilities.

Which means I envy you, in short. ;)

Is that why I was downvoted?

Seems petty.