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by AshleysBrain
4405 days ago
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I think the difficult thing about OpenGL is it is hard to learn. The core profile of the latest version might be nice, but in practice there are still a wide range of OpenGL versions in use, so you have to learn the various ways of doing things through the OpenGL versions, or code against a crufty old version which is the lowest common denominator. Then there are various driver issues, platform-specifics around context creation, and so on. Overall it's a pretty tough chestnut if you're not going to use it directly instead of relying on an engine/framework that has figured out lots of that already. Mobile on the other hand seems decent - OpenGL ES 2+ seems to be a well-designed clean and relatively minimal API with widespread support. |
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