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by higherpurpose
4405 days ago
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I hope Khronos focuses on making OpenGL ES the true "next-gen gaming API" as a clean departure from the full OpenGL, and they also get a chance to "rewrite", perhaps in a more efficient manner, the features they've already written for OpenGL. In the meantime they can continue improving OpenGL, too, but without focusing too much on it, and just kind of let it deprecate itself, as OpenGL ES sits on billions of devices and developers develop only for it and not for the full OpenGL anymore. |
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OpenGL ES isn't trying to be a clean break. It's just a stripped down version of the given version suitable for embedded environments (e.g. OpenGL ES 2 is a stripped down version of OpenGL 2.0, ES3 => 3.0, ...).