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by yiransheng 4401 days ago
Unfortunately engagement value is only weakly linked to the price tag. It's expected a AAA title costing $60 to give at least 70 hours of entertainment, but beyond that it varies vastly across titles and players.

Usually, games with multiplayer features last significantly longer than single player games, but there are exceptions like the ones you listed which all have high replay values. Also, genres matter, open-world sandbox games lack the intensity but enjoys longevity, the price could hardly reflect that.

Then there's Minecraft, which keeps its charm after months, for some people even years. And it cost a lot less than the typical AAA titles.

I feel the pricing model in gaming industry is so rigid and backwards (although no so much for casual games, eg. in app purchase and mulitplayer games eg. esport games and MMORPGS). Some movement toward more flexible pricing mechanisms to reflect games' contents will undoubted benefit both game makers and players.

1 comments

> It's expected a AAA title costing $60 to give at least 70 hours of entertainment

Does that include multiplayer? Personally I'd be surprised to find a majority of AAA single-player games to have that much content, barring the Skyrims and Fallouts. For me, playing the same game past around the 20 hour mark starts to feel like a chore.