| This whole series is pretty great. The cheat sheet here: Entrapment requires: (1) a causal relationship between police action and the accused's commission of a crime, and (2) the police overcoming some demonstrable resistance to the commission of that crime, or the accused otherwise demonstrating that the police somehow corrupted them into committing a crime they would not have been predisposed to commit otherwise. The "entrapment myths" in the comic: 1. That the police have to tell you that they're cops, or are somehow not allowed to deceive you into committing a crime. (No). 2. That the police cannot ask you to commit a crime. (No). 3. That the police cannot break the law themselves to get themselves into a position to see you commit a crime. (No). 4. That the police cannot help you commit a crime. (No). 5. That the police cannot allow you to commit a crime or somehow give you the impression that your actions are lawful and then arrest you. (No). The law expects you to actively resist an entreaty from anyone --- undercover cop, uniformed cop, friend, family member --- to knowingly break the law. The example the comic gives of an unreasonable effort to break through resistance: appealing to a friend to aid in the commission of a crime because your life depends on it, putting the accused in a position where a reasonable ordinary person might choose to participate in the crime as the lesser of two evils. That's entrapment. Furthermore, as I understand it, and this may be state-by-state, but entrapment is doubly difficult to employ in a defense because it's an affirmative defense: to raise "entrapment", you must first acknowledge that you committed the crime in all its particulars, and then claim that your excuse was that you were entrapped. |
Plus there are a ton of dumb people and nearly everything is a crime these days, so all you have to do his handout a crime on a platter and fill prisons with the incompetent criminals who take the bait.
Why hunt down criminals when you can fish for dumb ones.