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by hcarvalhoalves
4400 days ago
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> Closing roads can improve everyone’s commute time. SimCity is a great way of showing this effect interactively. In the simulation, citizens always take the shortest path (individuals try to maximize individual gain), but if you connect your entire city like a grid they avoid high-speed roads, deadlocking the traffic (worst game outcome). If you adopt a city plan full of cul-de-sacs and connect it with high-speed roads like a tree the traffic flows better (best game outcome), even though there are less roads and the individual's commutes are longer. SimCity is an interesting game to explore the concept of game theory since you don't participate as an actor but rather as the rule maker. It shows how you have to adopt counter-intuitive solutions from an actor viewpoint to enforce the desired outcome (backtracking). Once the conditions are met the simulation converges to what you desire. |
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A more reasonable model (and why gridded streets work in the real world) would have people who desire to go to different places in the grid.