| So, your examples show an issue that recurs elsewhere in that document: > 45. Luckey used ZeniMax’s VR Technology that he acquired through the FTP site
and otherwise to create and promote the modified Rift headset. > 46. Around the same time, ZeniMax also sent cables and customized sensors to
Luckey and disclosed – pursuant to the Non-Disclosure Agreement – additional hardware design
improvements regarding optics calibration and sensor mounting. I keep seeing Zenimax used (presumably) in place of Carmack--probably because their arrangement was more "let the father of desktop gaming graphics do whatever he wants", and it looks really good in this filing if it isn't him but Zenimax and Zenimax employees. My issue with your excerpt of 26 is that how to "developm combine, and optimize hardware, firmware, and software...for virtual reality" is a completely broad description which can apply to any sort of 3D work whatsoever. It sounds impressive as hell, sure, but the fact is that tweaking a shader on Ogre3D would fall under that category. It's stupidly broad. By conveniently switching around when they refer to what--in other words, by being lawyers--they manage to sound really damning when pretty much anything would fall under their claimed work. |
Do you disagree with that analysis?