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by jcr 4417 days ago
What a great story. Dragon's Lair and the other early Laser Disc games were an interesting advancement; the gameplay was infuriating but the graphics were amazing. For the price of bad gameplay (and a lot of quarters), we got a glimpse of the kind of graphics work we would find in future games.

A lot of the (currently 30) comments here are about the audience factor in video games. There's nothing quite like drawing a crowd in an arcade. The arcades may be mostly gone, but the effects of an audience in video games is still being studied. I spotted some related work in the ACM CHI 2014 proceedings:

ACM CHI 2014: "Audience Experience in Social Videogaming: Effects of Turn Expectation and Game Physicality"

Thirty Second Demo Video with paper Abstract: https://www.youtube.com/watch?v=HuQkCfjWZzc

ACM CHI 2014 Citation (Paper Paywall): http://dl.acm.org/citation.cfm?doid=2556288.2556965

Paper: http://static.squarespace.com/static/52455e03e4b0804b7e27b03...