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by jcr
4417 days ago
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What a great story. Dragon's Lair and the other early Laser Disc games
were an interesting advancement; the gameplay was infuriating but the
graphics were amazing. For the price of bad gameplay (and a lot of
quarters), we got a glimpse of the kind of graphics work we would find
in future games. A lot of the (currently 30) comments here are about the audience factor
in video games. There's nothing quite like drawing a crowd in an arcade.
The arcades may be mostly gone, but the effects of an audience in video
games is still being studied. I spotted some related work in the ACM CHI
2014 proceedings: ACM CHI 2014:
"Audience Experience in Social Videogaming: Effects of Turn Expectation
and Game Physicality" Thirty Second Demo Video with paper Abstract:
https://www.youtube.com/watch?v=HuQkCfjWZzc ACM CHI 2014 Citation (Paper Paywall):
http://dl.acm.org/citation.cfm?doid=2556288.2556965 Paper:
http://static.squarespace.com/static/52455e03e4b0804b7e27b03... |
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