|
|
|
|
|
by Demiurge
4409 days ago
|
|
Let's be frank, there are at at least 3 degrees of separation between what Oculus 'got' and ZeniMax. It was completely based on John Carmacs enthusiasm for VR, and the time that he invested in getting Doom3 to work with it, among his other experiments, that there is any relationship between Oculus and ZeniMax. He also pushed for Doom3 to be open sourced, and many other things. ZeniMax can not control him, but unfortunately they do control a company that Carmac also had enthusiasm for, and all the IP John Carmac created when ZeniMax wasn't even around. Their behavior is not unreasonable, but it is only possible because a prolific developer was not concerned about nuances of copyright law while collaborating with multiple companies. That kind of behavior does cost goodwill, and although you might not mind working for ZeniMax, SCO, Oracle, I think the original point stands, and a few people might mind. |
|
I expect that Facebook is going to tell Oculus to suck it up, pay a settlement, and everyone will go home and move on with their lives.
Carmac worked on Oculus at id's office, during work hours, using id resources. Oculus promoted their product using id games. At every step, id (and hence ZeniMax) provided technical assistance.
Oculus didn't want to pay for it by reaching a deal as they moved forward to commercializing, so now they're going to reach one as part of a settlement resolving a lawsuit.
Really, this doesn't strike me as a particularly bad case, and reading their lawsuit filing, not inappropriate for them to file a lawsuit after failing to have a settlement reached with Oculus to pay for the technology.
(As an aside, there is other IP than just copyright involved.)