| > It shouldn't be time consuming to manually integrate a dependency either. Add it to your project and go. I’m not going to play the yes-no game with you on this. > I further don't understand how it's a problem if you commit them to SCM and then decide to remove them. If you decide to remove them, then remove them, and you're back where you were. You will have to spend time to figure out which build-settings originate from which library. Or you do it properly upfront with a xcconfig, which also costs you time. > Perhaps this is the gulf in understanding: when you talk about transitive dependencies, my immediate reaction is that if you have so many different dependencies and dependencies-on-dependencies that it becomes difficult to manage by hand, you're doing something terribly wrong and setting yourself up for a world of pain. You’re simply making too many assumptions then. Also see: http://guides.cocoapods.org/using/faq.html#cocoapods-is-bad-... I’m still planning to port that old blog post, by my then-colleague, to an iOS context and post it on our blog. This assumption you make is a common one and tends to leave sour tastes with everyone. |
As for "making too many assumptions", it sure would be nice if you could, say, explain yourself instead of just saying I'm wrong and that my wrongness upsets people. Your FAQ link doesn't explain anything.
To explain my side: third-party code tends to be of low quality and interact with other third-party code in interesting ways. When things go wrong, and they always do even with the best programmers and the best code, the more bad third-party code you have, the more you have to dig through to find and fix the fault. This objection largely goes away if you only use dependencies of extremely high quality, but to be brutally honest, there aren't enough such projects out there to be able to make a mess from them.