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by djhworld 4409 days ago
It's of limited use though.

The only game as far as I'm aware that properly makes use of it is Tearaway, but even then it only appears in a few places and was kind of awkward to control properly.

1 comments

The Little Big Planet games use it too, in a more limited manner.

It is in fact awkward to use, IMO, and not just because of the software or Sony's implementation.

There are at least two big problems with it:

One is that it is really difficult to do Wacom-pen style hovering of a "cursor" on a capacitive surface with finger input in a way that works well universally for everyone without a lengthy and awkward calibration. And because of the non-direct method of interaction using your fingers on the back gives you, you really need some sort of non-action hovering indicator for this setup to work well.

The other is this: Put your hands in the positions shown in the original article. Now try moving your your index and middle fingers around as if touching the back surface of a device and try not to move your thumbs (and wrists) all over the place involuntarily. For most people this is difficult. When you are tightly gripping a device this becomes less of a problem but still contributes to the whole thing feeling very uncomfortable and unstable.

I'm nearly positive that various companies like Apple must have tested something like this out (either before/after the PS Vita) for a phone and just found it to be a poor solution when implemented in a real-world prototype.