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by egypturnash 4412 days ago
The time pausing mechanic also lets someone who has not played FPSs for half their life have the experience of being a god-like player who avoids all shots and gets a head shot every time. As someone who normally hates first person games and has no interest in practicing them for months on end, this is cool.
2 comments

Yes, this really seems like it's an FPS intended for non-FPS players. I think that's the whole point - the game basically says "let's eliminate all skill from the FPS game and make it into pure strategy and see if there's a fun game there".

That's an interesting question - once you can nail every headshot, plan every evasion, and spot every foe with complete ease... is an FPS still fun? Can it be made to be fun?

Obviously, for an FPS fan for whom the skill is a core part of the gameplay, this might not be an interesting question for them.

Is it an option? I think if you move the time moves as well. If you aim badly you still need more time to get it right. You can just take a break in the middle by not moving at all. At least that's how I understood it.
In the original 7-day prototype, time moved at a crawl if you stood still, and accelerated to normal speed when you moved. Changing the view with your mouse did not count as "moving" so you have a lot more time to line up a shot. Of course you also have to contend with travel time of characters and bullets, which is not a wholly trivial task.