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by erichocean
4419 days ago
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If by dynamic, you mean: the compiled code for the same exact shader source code can be wildly different at runtime, based on the inputs, OSL is dynamic in that sense. If you mean something elseā¦then I guess not. It's a shader after all, not a general purpose programming language. I tend to use dynamic in the sense of static vs. dynamic, where dynamic is "happens at runtime" and static is "happens before runtime". |
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