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by Pxtl 4430 days ago
It will be tricky to incorporate the fanbase because there's a huge split in UT fans about the high-speed pace of UT2k4 vs. the slower, spammier gameplay of classic UT. UT3 attempted to split the difference and was universally reviled.

Still, this is super-exciting and I hope the best for them. The classic FPS genre has needed this for years.

2 comments

UT3 was reviled because it was designed for both consoles and PCs, so everything was a compromise - sort of the windows 8 of the UT series.

I know what you mean about the split, but as someone who loves both series I think either way will lead to a great game. I personally think the faster-style would be more successful because the series as a whole has always leaned more towards a arcadey/tactical style than a simulation/strategy style.

>the series as a whole has always leaned more towards a arcadey/tactical style than a simulation/strategy style.

It's interesting that you say that, because I think the biggest achievement of UT to date is the Onslaught mode, which fluidly mixed strategic and tactical, vehicular and on-foot gameplay. And as onslaught showed (on some maps - not all), you don't have to sacrifice speed or pace of close-in combat to enable strategic gameplay of CTF/ONS type.

It's too bad they ruined the ONS mode in UT3 with the overcomplicated warfare mode. ONS didn't need switches and that ball thing and whatnot.
Yeah, onslaught isn't something I see talked about much anywhere else and was loads of fun.
Personally I hope they built towards UT99 and modders make a 'UT2K4' edition.