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by pault 4430 days ago
This will be very interesting to watch. I think I spent more time playing with skyrim mods from steam than playing the original game, which was a new experience for me, since using fan-made game mods was usually more trouble than it was worth in the past. A streamlined "app store" experience can add years of life to a game, and with the massive investments required for AAA titles these days, that has to be good for the publishers, as long as they can capture some of the revenue. It also provides a low friction platform for new game developers and artists to get their content in front of a lot of people who may not be part of the indie/casual game demographic. I really hope this model catches on, it would be a win for everybody.
2 comments

After finishing the Warcraft III single-player campaign I played 2 vanilla online games before discovering the tower defense "mods"/maps in the custom ladder. For 3-4 years the only game I played was various custom maps in Warcraft 3. It certainly added years of gameplay to the game. It even gave birth to an entire new genre with DOTA.

I'm very exited to see what this will bring us, although I don't know what I think about the idea of payed mods...

Bathesda games have been mod friendly for years now.

In fact mods used to be the norm. I played more nodded Quake 2 15 years ago than I did Quake 2.

And selling them is not particularly new, Valve experimented with it back with CS1.6 and all those other mods that came out in the pack.

Ah, the days of Action Quake 2. Strife jumping and writing configs where as big part of the game as the rounds. https://www.youtube.com/watch?v=FqOnty5VKHs#t=18