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by spiek
4421 days ago
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It's funny that you say that 2048 "gets really boring" after a while, but that it is "more fun to play than Threes". It's interesting that the balance and effort that went into Threes resulted in a game that (to me) is more complex and possesses more staying power. However, it is still regarded as not as good as a game with more immediate gratification and significantly less staying power. edit: for clarification. |
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In single player games however, too much striving for balance can lead to a very boring game. One of the classic failures in this regard was Elder Scrolls: Oblivion. It had a balancing mechanism for all the enemies in the game, so that they leveled up in step with the player. However, this meant that every single monster was almost the exact same challenge, all the way to the end. ie. You may have leveled up and increased your damage output, but the monsters have increased their hitpoints and it still takes the same 3 attacks to kill anything. It removed all sense of progression from the game.
So it just goes to show that too much balance can really bore people! You need to hook a player and get them interested by giving them a sense of progression, of achievement.
Some ways that you can give a sense of achievement is by letting them work out optimal strategies, min/max'd character builds, etc. These can be unintentional or artificially included (eg. super weapons near the final boss fight).
tldr; People like a sense of progression, even if that is achieved by having an unbalanced game.