So he prefers rapid growth, with the risk of the whole thing becomming a bubble instead of the stability that results from a slow build of users and developer support? That doesn't put a lot of confidence in me either.
If you launch too gently, there's a risk no customer will buy it because no developer supports it, and no developer will support it because no customer will buy it.
That said, I got the impression things were going pretty well for Oculus without Facebook's help.
I respect your business perspective about slow growth early on, but.. It's fucking virtual reality! I don't think there's any doubt that developers would be flocking to this with or without the acquisition.
Those big name developers would have eventually started to develop if the technology kept advancing, though I would think many more might be hesitant now to even consider it now that it is owned by Facebook.
That said, I got the impression things were going pretty well for Oculus without Facebook's help.