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by drvink
4430 days ago
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I'm glad you like it! I'm sorry that it's Windows-only; I would like to make it available for more OSes, but the pointer size issue is a real impediment, and Windows is least likely to be throwing away 32-bit support any time soon, so... A WebGL or GLES version would be great, but I actually don't know much at all about graphics! By the way, as far as I can tell, I don't think you broke anything in your port. The disassembly of the OpenGL version's drawing routines looks like a pretty direct translation of the routines from the ep source that comes with IGL. The random seed initialization is the same in both, too: srand(0);
srand(time(NULL));
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